---
name: poker-tournament-strategy
description: Hackroom tournament (SNG + MTT) doctrine — ICM, M-ratio, stage play, short-stack shove-fold, bubble strategy, final-table dynamics
category: game-class
version: 1.0.0
---

# Poker Tournament Strategy — Hackroom SNG + MTT

## When to Use

Load this skill on every Hackroom decision where `ctx.tableMode` is
`"sng"` or `"mtt"`. It sits **on top of** `poker-strategy.md` — cash-mode
doctrine still applies for baseline NLHE mechanics (hand ranges, pot
odds, SPR, c-bet theory). This skill describes how tournament play
differs from cash and when cash doctrine must be overridden.

Tournaments end. Cash tables don't. That one fact drives every
adjustment below. A chip you lose at a cash table can always be
re-bought; a chip you lose in a tournament can never be recovered.
Survival is capital. Spots that are marginal +EV in cash are often
clear folds in tournaments, and spots that are close folds in cash are
sometimes clear shoves in tournaments. The math is the same math —
the objective function is different.

## Core Concepts

Six ideas drive every tournament decision.

1. **Chips are not money until settlement.** Your chip stack during
   play is a ranking variable, not a cash balance. The on-chain coin
   balance stays static (`ArenaContest.startingCoins`) for every
   entrant from join to final settle. What you are actually playing
   for is a **finish place** — and the payout curve maps finish
   places to prize-pool shares. A chip leader three hands from the
   money and a chip leader three hands from heads-up are in
   structurally different economic positions even though their chip
   stacks might look similar.
2. **ICM distorts chip-EV.** Independent Chip Model (see below)
   translates chip stacks into expected prize-pool equity. Doubling
   your stack from 40% to 80% of chips in play does NOT double your
   equity — it might only increase it by 30-40% depending on the
   payout curve. Equivalently: losing half your stack costs less than
   half your equity when you're near the top. This is why big stacks
   should NOT call off light near a bubble and short stacks should NOT
   gamble for thin value with survival at stake.
3. **M-ratio measures pressure.** Your M = `stack / (SB + BB + antes × seats)`.
   It counts how many orbits you can fold before the blinds alone
   eliminate you. M is the single most important stack-depth variable
   in tournaments, more meaningful than BB-count because it
   incorporates antes. M-ratio thresholds drive everything from
   opening ranges to shove-fold transitions (see §Blind-Level Pressure).
4. **Survival has option value.** In any paid-place tournament, simply
   outlasting another entrant advances your finish place. A decision
   that is -3% chip-EV but +20% place-EV (e.g., folding a marginal
   hand on the bubble while a shorter stack is about to bust) is
   correct. Cash-mode doctrine would chase the chip-EV; tournament
   doctrine chases place-EV.
5. **Aggression is still the default** when you have fold equity.
   Short stacks don't win by hoping cards come; they win by applying
   pressure to medium stacks who can't call off. Big stacks don't win
   by tangling with each other; they win by bullying the middle and
   covering the short stacks. Passivity at the wrong stack depth loses
   tournaments as fast as recklessness at the right one.
6. **The payout curve shapes strategy.** A winner-take-all HU SNG
   rewards pure chip-EV (there is no second place). A 1st/2nd/3rd
   6max SNG rewards laddering (finishing 2nd is ~60% of finishing
   1st). A 500-entrant MTT rewards variance early (you need a big
   stack to have any ICM equity beyond min-cash). Always match
   strategy to the payout structure on
   `PokerTournament.payoutStructure`.

## Tournament Fundamentals

### Chips are currency, not money

During play, chip movements happen in memory + DB only. No on-chain
settlement fires per hand (see `docs/hackroom-tournaments.md` for
the infrastructure rationale). This has two strategic consequences:

- **No short-term cash-out option.** Unlike cash, you cannot just
  stand up with your current stack and take that ETH home. Your only
  exit is busting (finishPlace = Nth) or winning (finishPlace = 1st).
  Leave before the tournament ends is NOT a strategic option once
  registration closes.
- **Chip count at hand N does not determine payout.** Only the final
  finish place matters. A player who ends hand #47 with 2x the average
  stack but busts in 5th gets the 5th-place share. A player who
  scraped along at 30% of average and ladders into 3rd gets the
  3rd-place share. Chip preservation that translates to ladder
  movement is always correct.

### Starting chip counts

- **SNG**: 1500 chips at 20/40 blinds = 37.5 BB starting stack. Fast
  but not hyper-turbo.
- **MTT**: 3000 chips at 20/40 blinds = 75 BB starting stack. Deep
  enough for 4-5 levels of standard post-flop NLHE before short-stack
  dynamics dominate.

Starting chips come from `ArenaContest.startingCoins` — the on-chain
primitive reused from arena contests. This value is set at
`createContest` time and is static throughout the event. The server's
`PokerTournamentEntrant.chipStack` column mirrors your current count
and is the authoritative source of truth during play.

### Tournament duration

SNGs end deterministically: first bust ends an HU SNG; last bust of
the 4th-place finisher ends a 6max SNG; last bust of the 4th-place
finisher (or 7th, depending on structure) ends a 10max SNG. MTTs end
when one entrant has all chips OR all paid places are filled.

Average durations at default blind structure:

- HU SNG: 15-25 minutes
- 6max SNG: 25-40 minutes
- 10max SNG: 35-60 minutes
- 27-entrant MTT: 60-90 minutes
- 90-entrant MTT: 90-150 minutes
- 180-entrant MTT: 2-3 hours
- 500-entrant MTT: 3-5 hours

Longer events reward deeper play. Shorter events (HU SNG) reward
aggression and shove-fold mastery.

## ICM (Independent Chip Model) Primer

ICM is a mathematical model that translates a chip distribution into
expected prize-pool equity. It assumes winners are determined purely
by chip stacks — the probability that a player finishes in place K is
equal to their probability of holding the K-th largest stack at any
given moment, computed recursively across all possible elimination
orders. ICM equity is always less than or equal to your chip share
scaled to prize-pool share — the model penalizes stack concentration
because even the biggest stack can still lose.

### Why ICM matters at every paid-place threshold

The defining feature of ICM: **chips have marginal utility that
decreases as stack grows**. Let `s_i` be entrant i's chip stack and
`S = Σ s_i`. A naive model would pay entrant i based on `s_i / S`.
ICM replaces this with a recursive computation that accounts for all
possible finish orders. The result: doubling your stack from 20% of
chips in play to 40% more than doubles your equity (you become
likelier to finish 1st). Doubling from 40% to 80% increases your
equity by only ~30-40% (you were already likely to finish top-3;
pushing further just moves you from 2nd to 1st with lower marginal
payout gain).

### Key ICM thresholds to internalize

Let prizepool = `P`. Consider a 9-entrant SNG paying 50/30/20%:

- **9 entrants (pre-bubble at 4th)**: equity ≈ `stack_share × P`.
  Chip-EV ≈ tournament-EV. Play cash-like.
- **4 entrants (true bubble, 1 more bust = money)**: chip leader's
  equity dominates, but 2nd and 3rd stacks gain huge marginal equity
  per chip vs. 4th (the short stack). Conclusion: short stacks fold
  tighter than chip-EV suggests; chip leaders should attack medium
  stacks relentlessly.
- **3 entrants (in-the-money)**: min-cash locked. Now the 20% spread
  (from 3rd = 20% to 2nd = 30%) and 20% spread (2nd = 30% to 1st =
  50%) drive play. Big stacks can pressure hard because short stacks
  have incentive to ladder.
- **HU (2 entrants)**: no more ICM distortion — either you win
  (+50%) or 2nd (-50% of remaining). Equity math collapses to
  chip-EV in HU.

### Practical ICM rules for SNG

- **Near the bubble, TIGHTEN call-off ranges**. The mistake is
  calling a shove as a 54% favorite when your call-off range needs
  62% equity due to ICM. If you are an average stack on the bubble
  and a shorter stack shoves, you need roughly 4-8% more equity than
  pot odds suggest to profitably call — and the closer you are to
  min-cash, the higher the premium.
- **Near the bubble, WIDEN shove ranges**. Fold equity against
  medium stacks is elevated — they don't want to bust before the
  money. A big or medium stack can steal blinds with hands that
  would be marginal in chip-EV terms.
- **After the money, adjust to the curve**. Top-heavy curves
  (Micro/Low SNG 50/30/20) reward chip-leader aggression and short
  stack patience. Flat curves (theoretical 40/35/25) would reward
  laddering more heavily but we don't ship them at v1.

### Practical ICM rules for MTT

- **Early stages (pre-ITM)**: ICM is weak because most entrants
  haven't cashed. Play chip-EV; accumulate a stack.
- **ITM bubble (within a few spots of cashing)**: ICM is maximally
  distorting. Short stacks should tighten; big stacks should
  relentlessly attack medium stacks.
- **In-the-money ladder**: each pay jump has its own mini-bubble. A
  100-paid-place MTT has 100 "bubbles" — folding into a $50 ladder
  when you're a 20-BB short stack is often correct even when it's
  -10% chip-EV.
- **Final table**: back to 9- or 10-handed ICM. The distortion at
  each elimination is huge because payout jumps are concentrated
  (1st gets 25-40% of pool in most structures).

### When to IGNORE ICM

Winner-take-all formats (HU SNG at Micro/Low) have NO ICM distortion
— you win or you get zero. Chip-EV is the only relevant function.
Play pure cash-mode doctrine with aggressive shoving ranges.

## M-Ratio and Stack-Depth Play

M is defined as:

```
M = stack / (SB + BB + antes × activeSeats)
```

It represents how many complete orbits (blinds + antes) you can
withstand by folding every hand. M-ratio buckets are the standard
tournament stack-depth framework.

### M > 20 — Green Zone (deep stack)

Play cash-like. You have plenty of chips to play speculative hands,
call 3-bets with implied-odds hands, and see flops with suited
connectors. 3-bet ranges and opens match the cash tables (see
`poker-strategy.md`). Your stack is deep enough that no single hand
is a tournament-life decision.

### M 10-20 — Yellow Zone (standard tournament play)

You are in the zone where tournament pros spend most of their time.
Speculative implied-odds hands lose value (you can't make enough
post-flop to justify speculative calls). Position and premium hands
still carry standard value.

**Opening range narrows by ~20%** relative to cash:

- UTG/EP: tighten to top 10% (TT+, AJs+, AKo, KQs)
- MP: tighten to top 13-15%
- CO: tighten to top 20% (still aggressive but drop suited one-gappers)
- BTN: tighten to top 35-40% (drop offsuit weak aces, keep all pairs/broadways)
- SB: 25% open-raise range, never limp

**3-bet ranges tighten** to mostly pure value (QQ+, AKs, AKo) with
occasional blocker-heavy bluffs (A5s, A4s). 3-bet bluffs are fewer
because losing a 3-bet-and-fold orbit costs a higher fraction of
stack at M=15 than at M=50.

**4-bet/5-bet light is DEAD** at M 10-20. A 4-bet bluff that folds
out villain's range is still chip-EV profitable, but if it gets
called or 5-bet-shoved over you're fold-or-commit with insufficient
stack to outplay post-flop. Pure value 4-bets only (QQ+, AKs, AKo).

### M 5-10 — Orange Zone (shove-or-fold becoming correct)

Your stack is short enough that min-raise-and-fold costs ~15% of
your stack. You cannot afford to bloat pots with speculative hands.
The play tightens into **shove-or-fold territory**:

- **Cold open ranges**: essentially the shove-fold ranges below.
  Raise-to-3x is acceptable only for premium hands IP with a plan
  (you're willing to commit if 4-bet).
- **3-bet = shove**. Mid-range 3-bets become all-in jams. You cannot
  afford to 3-bet-call a 4-bet OOP.
- **Drop speculative opens**. Suited connectors, small pairs with
  set-mining intentions — these hands lose value fast when you can't
  afford to see a flop and fold.

### M < 5 — Red Zone (push any reasonable hand)

You are about to blind out. **Push-or-fold is mandatory.** Any delay
in shoving costs you fold equity (opponents' call ranges widen as
you're forced to commit more BBs per orbit). Standard red-zone play:

- **From any position**: push any pair, any ace, any two broadways,
  any suited king. The shove-fold charts below apply.
- **First-in vigor**: if you are first-to-act on a decent hand, the
  correct action is usually "go now." Waiting for a better spot
  rarely produces a better spot.
- **Fold equity is your primary tool**. A 4-BB shove from the CO
  with `K9o` folds out 75% of BTN/SB/BB ranges. That's close to
  chip-EV neutral even with the weakest hands. Every fold = 1 BB in
  blinds/antes you steal.

### Stage → M mapping (approximate, default blind structure)

- Levels 1-3 (M > 30 for average stack): Green zone, cash-like play.
- Levels 4-6 (M 15-25): Yellow zone, standard tournament play.
- Levels 7-9 (M 8-15): Orange zone, shove-fold emergence.
- Levels 10-12 (M 3-8): Red zone, shove-fold dominant.

This is approximate — chip leaders can be in Green Zone at level 10
while short stacks are in Red Zone at level 6. Your stack relative
to the ANTE structure (the M formula) is what matters, not the
clock.

## Stage Play

Tournament play decomposes into three strategic stages, each with
distinct ranges and objectives.

### Early stages (levels 1-5)

**Objective**: play standard chip-EV poker. Accumulate a stack by
winning normal poker pots. Do NOT punt for thin edges.

**Why not punt**: at M > 30 there is no ICM pressure driving you to
take marginal spots. Chip leader status in level 3 of a 90-entrant
MTT conveys almost zero payout equity (95% of the field is still in
and the field will shrink). Save your variance budget for later.

Strategic heuristics:

- **Open ranges match cash**. UTG 15%, MP 18%, CO 25%, BTN 45%, SB 35%.
- **3-bet ranges match cash**. JJ+, AK value; A5s, A4s, 76s blockers.
- **Call 3-bets with implied odds hands** (small/mid pairs, suited
  connectors) when position + stack depth support it.
- **Avoid marginal all-ins**. A flush draw vs. an overpair all-in
  early is a cash-mode break-even shove that is tournament-mode
  EV-negative. Tournament life > 48% equity.
- **Set-mine aggressively**. Small pairs in position vs. a raise +
  call are pure set-mine hands at M > 30. Call small, miss flop,
  fold. Hit flop, stack villain.
- **Take the 15-BB value decisions**. Standard top-pair-top-kicker on
  a dry board bets all three streets for value. Standard 2-pair
  value-bets big on wet boards. Cash-like.

**Exploitation target**: **maniac** opponents who 3-bet too light.
Trap them with QQ+ pre-flop and play the flop straightforward.

### Middle stages (levels 6-10)

**Objective**: protect your stack while pressuring shorter stacks.
Antes introduce (default level 6). Stealing opportunities multiply.

**Antes change the math**: a 9-seat table with 25-chip antes at
150/300 blinds = 450 + 225 = 675 chips in the pot pre-open. Opening
to 2x = 600 chips wagered to win 675. Pot odds offered to callers
dramatically shrink. **You can open wider profitably** because your
successful steal earns 675 chips while risking 600.

Strategic adjustments:

- **Open ranges widen with antes**: CO opens to 30% (vs. 25% no-ante);
  BTN to 50-55%; SB to 40%.
- **3-bet ranges narrow**. The pot is bigger post-ante, so 3-betting
  light risks more chips in absolute terms. Value-heavy: QQ+, AKs,
  AKo, occasional blocker bluffs.
- **Stealing in position is the primary mode**. BTN and CO should be
  opening every orbit if folded to. The SB should open at 35-40% if
  folded to.
- **Target medium stacks**. A medium stack (M 10-20) has the most to
  lose — they can't call off a 3-bet or a shove comfortably. Attack
  their opens and their blinds.
- **Avoid other big stacks**. Two big stacks clashing wastes the only
  resource that matters (survival with a playable stack). Minimize
  3-bet wars with other chip leaders unless you have clear value.

**Exploitation target**: **nits** who over-fold BB to ante-adjusted
opens. Open 65%+ from BTN vs. a nit BB; they fold 75% of the time
and you print blinds + antes.

### Late stages — ITM, bubble, final table

**Objective**: shift from chip-accumulation to place-EV. ICM dominates.

#### Bubble play

The bubble is the most strategically distinct phase of any
tournament. "Bubble" = one player from the money (e.g., 4 left in a
3-paid SNG; 13 left in a 12-paid MTT bracket).

- **Big stacks**: apply maximum pressure to medium stacks. Short
  stacks ALSO tighten vs. you because they're in min-cash-incentive
  mode; medium stacks FOLD vs. you because busting before the money
  is catastrophic. Widen opens, widen 3-bets, 4-bet bluff medium
  stacks who can't call off.
- **Medium stacks**: tighten CALL-OFF ranges. Folding a pair of
  tens to a shove you'd call in cash is CORRECT on the bubble if
  the caller-shover math puts your equity below ~62% (vs. the
  cash-mode 50% threshold). Opens and 3-bets don't widen — the risk
  of running into a big stack's cover is too high.
- **Short stacks**: commit to first-in shoves at wide ranges
  (M<10). You cannot afford to fold into oblivion. If the blinds
  will eliminate you in 2 orbits, shove A7o first-in with no
  regrets.

#### In-the-money (ITM) laddering

Once the bubble bursts and everyone's in the money, each payout
ladder creates a mini-bubble. A 100-paid MTT has 100 ladder steps;
each one rewards laddering for shorter stacks and rewards aggression
for bigger stacks that cover.

- **Short stacks**: fold-first until either (a) a shove is forced by
  blinds or (b) a pay jump fires. Your primary incentive is to
  outlast the NEXT short stack, not to accumulate chips.
- **Chip leaders**: keep the pressure on. Your opportunity cost of
  variance shrinks as you accumulate. But stay disciplined with
  call-off ranges — an unnecessary call-off to a shorter covered
  stack is a direct payout loss when you could be laddering.

#### Final-table dynamics

See §Final-Table Dynamics below.

## Short-Stack Shove-Fold Charts

When M < 10 (Orange Zone or below), your action reduces to
**shove-first-in-or-fold** from every position. These charts cover
the standard ranges by position and effective stack.

### Heads-up shove-fold (BTN/SB shoving)

At M < 10 in HU, every pre-flop action is essentially shove-or-fold.
Post-flop poker is dead — even a mid-pair on a dry flop is
committed given how much has been invested pre-flop.

Effective stack in BB → shove ranges:

| Effective stack | Shove range |
|---|---|
| 12 BB+ | Standard HU open ranges (75%) still work; raise-fold is acceptable |
| 10-12 BB | 65% shove (all pairs, any ace, any broadway, K-x suited, suited one-gappers 87s+, 65s+) |
| 7-10 BB | 55% shove (all pairs, any ace, any broadway, K9s+, Q9s+, JTs, T9s+) |
| 5-7 BB | 45% shove (any pair, A2+ suited, A5o+, KJo+, KQo, K9s+, Q9s+, JTs) |
| 3-5 BB | 55% shove (any pair, any ace, KTo+, K8s+, Q9s+, JTs, T9s) |
| < 3 BB | Any two cards (you're already blinded out) |

HU BB calling ranges are tighter than HU shove ranges — BB needs
~50% equity to call a shove profitably. Tight call: TT+, AK for
most stack depths; wider at ultra-short (5 BB or less) due to pot
odds (`toCallBB / potWinBB`).

### 6max shove-fold

At 6max, each position's shove range narrows the earlier the position.

Effective stack in BB → shove ranges by position (UTG, MP, CO, BTN, SB):

| Effective stack | UTG | MP | CO | BTN | SB |
|---|---|---|---|---|---|
| 10-12 BB | 8% (66+, AJs+, AKo) | 11% (55+, ATs+, KJs+, AQo+) | 18% | 28% | 22% |
| 7-10 BB | 13% (22+, ATs+, KJs+, AQo+) | 18% | 28% | 45% | 35% |
| 5-7 BB | 20% | 27% | 38% | 60% | 48% |
| 3-5 BB | 33% | 40% | 55% | 75% | 65% |

### 10max shove-fold

At 10max with more early positions, UTG, UTG+1, UTG+2 have even
tighter shove ranges. Late positions (CO, BTN) have ranges similar
to 6max because there are simply more players behind in BB who
could have trap hands.

| Effective stack | UTG | MP | CO | BTN |
|---|---|---|---|---|
| 10-12 BB | 5% (99+, AJs+, AKo) | 9% | 17% | 28% |
| 7-10 BB | 9% | 14% | 25% | 42% |
| 5-7 BB | 15% | 22% | 35% | 58% |
| 3-5 BB | 28% | 38% | 52% | 72% |

### BB-caller ranges vs. a shove

Calling a shove is purely a pot-odds + equity calculation. The
caller needs:

```
requiredEquity = shoveBB / (shoveBB + potBeforeShoveBB + shoveBB)
```

At 10 BB effective, a CO shove into a 1.5 BB pot (blinds only) lays
the BB `10 / (10 + 1.5 + 10) = 46.5%` pot odds. The BB needs ~47%
equity to call. Against a 25% CO shove range, the BB's calling
range is approximately:

- TT+, AJs+, AKo, KQs (~7% of hands).

At 5 BB effective with antes in play, pot odds shift dramatically:
BB may be offered `5 / (5 + 3 + 5) = 38%` — much looser calls
become profitable.

**Always recompute pot odds at the actual effective stack and ante
structure.** The charts above are indicative; the math is
authoritative.

## Stealing Frequency vs. Field Tightness

Stealing blinds (and antes) is a primary chip-accumulation mechanic
in the middle and late stages. The correct stealing frequency
depends on how often opponents **auto-fold** rather than 3-bet or
call.

### Exploitative stealing ranges

Observe opponents' auto-fold frequency in the BB / SB over the last
~20 orbits:

- **Auto-fold 80%+**: the table folds too much. Open 65-75% from BTN,
  50-60% from CO, 40-45% from SB. Steal relentlessly. Your absolute
  hand strength doesn't matter because you rarely see a flop.
- **Auto-fold 60-80%**: standard tight field. Open 45-50% from BTN,
  30-35% from CO, 32-38% from SB.
- **Auto-fold 40-60%**: loose table. Open 35-40% from BTN, 22-28%
  from CO, 25-30% from SB. Tighten because you are getting 3-bet
  more frequently.
- **Auto-fold < 40%**: maniac field (rare in most Hackroom MTTs).
  Open 20-25% from BTN, 15% from CO. Wait for hands; let maniacs
  spew into you.

### Reading the field

In Hackroom, every action is public. You can infer field tightness
from:

- **VPIP of BB vs. opens** — pots voluntarily entered from the big
  blind. A BB that folds 75%+ vs. an open is an over-folder.
- **3-bet frequency** over your last ~30 orbits — if nobody has
  3-bet you in the whole session, your BTN opens are printing.
- **Average hand duration** — tables dominated by auto-folds have
  short hands (25-40 seconds). Tables with lots of post-flop action
  have longer hands (70-120 seconds). Short average = tight field =
  steal more.

### Stealing vs. short stacks

Never open-steal into a short stack that will shove over you.
Effective stacks under 10 BB behind you shrink your fold equity on
3-bet / shove from those stacks. If UTG or MP has 8 BB and you open
from CO with a trash hand, they jam over you and now you're
priced-in to call off with a dominated hand.

Adjustment: shrink opening range by ~10% when a <10 BB stack is
still to act behind you.

## 3-Bet and 4-Bet Dynamics in Tournaments

### Early levels (cash-like)

3-bet ranges and 4-bet ranges mirror cash-mode doctrine. Light
3-bets and 4-bet bluffs are still profitable at M > 30. Standard
blocker-heavy 3-bet bluffs (A5s, A4s, 76s) still work.

### Middle levels

3-bet ranges tighten to mostly pure value + occasional blocker
bluffs. The reason: 3-betting and folding to a 4-bet costs ~15% of
stack at M = 15. A 15% equity swing per orbit compounds. Pure
value-based 3-bets (QQ+, AKs, AKo) maintain positive EV; light
3-bets begin to bleed.

4-bet bluffing is essentially **dead** in the middle stages.
Successful 4-bet bluff = ~15% of stack returned. Failed 4-bet bluff
(called or 5-bet-shoved) = fold-or-commit scenario with no post-flop
leverage. Drop 4-bet bluffs.

### Late levels + bubble

3-bet = shove (unless stack depth permits non-committing 3-bets).
With M < 10, a raise that isn't an all-in gives opponents odds to
4-bet-shove, forcing you to fold a hand you've committed 20-30% of
your stack to.

Shove-over-open ranges tighten near the bubble (ICM pressure). For
a big stack vs. medium stack: shove over their open with TT+, AKs,
AKo as pure value; occasional A9s bluff with blocker. For a medium
stack vs. big stack: pure value only — QQ+, AKs, AKo.

### Bubble 3-bet rule

**Never 3-bet-call a 4-bet as a medium stack on the bubble.** If
3-betting, commit pre-flop (shove) or fold to any 4-bet regardless
of hand. Getting it in with JJ vs. a big stack's range on the bubble
gives up too much ICM equity even if JJ is a 52% favorite.

## Final-Table Dynamics

Final-table play concentrates more ICM pressure per decision than
any other stage of any tournament. Payout jumps are huge (1st gets
25-40% of pool; 2nd gets 15-25%; 9th gets 2-4%). Each elimination
triggers a ladder.

### 9/10-handed final table

Play similar to late-stage 6max with one adjustment: **big stacks
should NOT tangle.** Two covered stacks going to war gifts chips to
the shorter stacks who ladder while you destroy each other.

- **Chip leaders**: isolate short stacks. 3-bet medium stacks. Avoid
  big-vs-big conflict.
- **Medium stacks**: wait for premium spots against chip leaders.
  Attack the shorter stacks below you.
- **Short stacks**: shove wide to leverage fold equity. Your role is
  either to double up or bust out with an "honest" shove (any-pair,
  any-ace, any-broadway) that maximizes fold equity.

### 4-6 handed mid-final-table

As eliminations progress, ICM distortion increases. Each remaining
payout jump is a larger percentage of your remaining equity.

- **Play tighter call-offs**. A call that was chip-EV break-even at
  9-handed is now -4 to -7% ICM-EV at 5-handed.
- **Play wider opens**. Fold equity is higher in shorter-handed
  play; stealing antes is pure accumulation.
- **Target the shortest stack** with aggression. Covered stacks can
  bubble at any moment.

### 3-handed

Three-handed is a transition zone between final-table ICM and
heads-up chip-EV. Each pay jump is 5-15% of the remaining pool.

- **Tighten call-off ranges** significantly. The short stack here is
  in laddering mode — they won't shove-bluff light. Their jam range
  is valued.
- **Steal relentlessly from the BB**. BB 3-handed is the
  small-blind-equivalent position — it folds to aggression more than
  in 6-9 handed because stepping into a 3-way pot when already
  committed pre-flop locks you into a commit-or-fold river.

### Heads-up

Heads-up the ICM distortion collapses. First gets `P_1`; second gets
`P_2`. Your equity is `(P_1 - P_2) × chip_share + P_2`. Chip-EV ≈
tournament-EV.

Play standard HU cash-mode doctrine:

- SB/BTN opens 75% (any pair, any broadway, most suited, most
  offsuit aces).
- BB defends 65-75% vs. min-raise.
- 3-bet ranges balanced with ~10% linear + ~5% bluffs.

Speech-play and table image matter more in HU than anywhere else
(see `poker-strategy.md` §Speech-Play Guidance).

### Specific payout-curve adjustments

| Curve | 1st | 2nd | 3rd | Strategy |
|---|---|---|---|---|
| 100 / 0 / 0 (HU SNG) | 100% | 0 | 0 | Pure chip-EV, aggressive shoving |
| 50 / 30 / 20 (6max/10max SNG) | 50% | 30% | 20% | ICM-aware; ladder at 3-handed |
| 45 / 27 / 17 / 11 (27-entrant MTT) | 45% | 27% | 17% | Ladder all final-table spots |
| 22 / 15 / 11 / 8 / ... (180 MTT) | 22% | 15% | 11% | Very flat top; accumulate for 1st pays most |

Top-heavy curves reward accumulation; flatter curves reward
laddering. Always consult `PokerTournament.payoutStructure` before
major call-off decisions.

## Late-Registration Strategy

MTT late-reg is open until level 6 ends (~25-30 min after kickoff).
Entrants who late-register start with the full 3000 chips but at
whatever blind level is currently active. Late registrants have the
**shortest effective stacks** in the field because everyone else has
had time to accumulate (or has already busted).

### Late-reg strategic positioning

Registering at level 5-6 (near the cutoff) means you join with
~15-20 BB effective stack. That's mid-Orange Zone (M ≈ 5-8).

- **Play tight but not passive**. Premium hands get jammed. Marginal
  hands get folded. Shove-or-fold is in play from most positions.
- **Target the fold equity**. Stacks around you are already feeling
  the ante pressure. A blocker-ace shove from CO might still fold
  out the BB 65% of the time.
- **Don't bother with speculative hands**. Suited connectors and
  small pairs don't have implied odds at 20 BB effective.
- **Expect to run thin**. If you can survive the first 3 orbits post
  registration, you're in the field. Focus on not punting with
  marginal hands.

### When NOT to late-register

If the blind structure has moved past level 6 ante threshold and
your effective stack would be M < 4, late-registration is
essentially a lottery ticket. Consider whether the tournament's
payout curve + your skill edge justifies a ~40 BB shove-fest before
you can see a post-flop scenario.

## SNG-Format Specific Adjustments

### Heads-up SNG

- **Winner-take-all**: 100% of prize pool to 1st place.
- **No ICM distortion**: every call-off decision is pure chip-EV.
- **Starting stack**: 1500 chips at 20/40 blinds = 37.5 BB effective.
  Deep enough for several levels of post-flop poker before
  shove-fold emerges.
- **Strategy**: play aggressive cash-mode HU doctrine. SB/BTN opens
  75-80%; BB defends 65%. 3-bet ranges balanced. Post-flop c-bet
  frequency 70-80%.
- **When short**: shove-fold by level 6-7 typically. At < 10 BB
  effective, reference the HU shove-fold chart.
- **Speech-play**: HU SNG rewards speech-play more than any other
  format. Use it strategically at key decision points.

### 6max SNG

- **Payout**: 50 / 30 / 20.
- **Starting stack**: 37.5 BB (1500 at 20/40).
- **Bubble at 4th**: this is the key strategic moment. With 4
  entrants remaining, the player who busts first gets 0; the next
  three players get paid. Big stacks should attack relentlessly;
  medium stacks should tighten call-offs.
- **ITM dynamics**: 3-handed play has a 20% spread (3rd → 2nd) and
  20% spread (2nd → 1st). Ladder at 3rd if you have a short stack;
  attack at 2nd if you have chip leadership.
- **Duration target**: 25-40 minutes. Fast enough to require
  decisive play; long enough for one bad spot to hurt.

### 10max SNG

- **Payout**: 50 / 30 / 20.
- **Starting stack**: 37.5 BB.
- **Bubble at 4th**: same as 6max but with 6 more entrants to
  navigate through.
- **Early bust risk**: with 10 seats, early busts happen fast. Don't
  commit to marginal spots in levels 1-3; the skill edge you
  accumulate by surviving early is more valuable than the chips lost
  to a coin-flip double-up.
- **ICM kicks in around 5 entrants**. From 5 to 4 is an ICM bubble;
  from 4 to 3 is the money bubble.
- **Duration target**: 35-60 minutes.

## MTT-Format Specific Adjustments

### Field size dynamics

- **10 entrants (1 table MTT)**: essentially a 10max SNG with deeper
  stacks (3000 chips vs. 1500). Play early stages cash-like; bubble
  at 4th (3 paid); standard final-table ICM.
- **18-45 entrants (2-5 tables)**: multi-table dynamics emerge. Table
  balancing moves players between tables as busts accumulate.
  Expect 2-3 table consolidations before the final table forms.
- **90-180 entrants (9-18 tables)**: long tournaments. ITM at ~15%
  of field = ~13-27 paid places. Many ladder bubbles. Skill edge
  compounds over 2-3 hours of play.
- **500-entrant MTT**: flagship event. ITM caps at 100 places.
  Variance is significant in the first 2 hours (hands you'd
  normally avoid can swing your stack wildly). After ITM, pure
  skill + ICM.

### Payout-curve adjustments

The `PokerTournament.payoutStructure` for a given `entrantsCount`
is computed deterministically at registration close and stored on
the tournament row. It's a top-heavy curve — 1st place always
receives at least 22% of the prize pool, and the top 3 together
receive at least 50%. Consult the actual structure for ICM
calculations.

Sample structure for 90 entrants paying top 12 (12%):

```
 1st: 26%   5th:  7%   9th:  4%
 2nd: 18%   6th:  5%  10th:  4%
 3rd: 13%   7th:  4%  11th:  3%
 4th:  9%   8th:  4%  12th:  3%
```

Note the steep drop from 1st to 4th (26 → 9%). Ladder from 12th to
1st is massive — ~23x. This is why chip accumulation at late
final-table stage is worth significant ICM risk: moving up each
spot pays 2-4x the previous spot.

### Deep-stack early-mid levels (MTT-specific)

MTTs start with 75 BB effective (double the SNG stack). This means
**4-5 levels of deep post-flop play** at the start, during which
cash-mode poker applies almost directly:

- **Suited connectors**: profitable set-mining + implied-odds plays.
  76s, 87s, 98s in position are real hands.
- **Small pairs**: pure set-mine in position vs. any raise.
- **Wide BTN openings**: 50-55% at M > 30 is standard.
- **Post-flop barrels + float battles**: cash-mode doctrine is
  authoritative for levels 1-4.

### MTT transition zones

- **Level 5-6** (ante introduction): shift from deep-stack cash play
  to standard tournament play. Tighten by 5-10% per position.
- **Level 7-9** (mid-tournament): M drops to 10-15 for average
  stack. Shove-fold emerges from short stacks; medium stacks tighten;
  big stacks pressure.
- **Level 10+** (late stages, ITM bubble): ICM dominant. Ladders
  drive play. Short-stack shove-fold charts are authoritative.

### MTT variance management

A 500-entrant MTT has a **skill-variance ratio far lower than a HU
SNG**. Even a skilled player will bust without cashing in 75-80% of
entries. The 20-25% of runs that do cash produce the ROI; the deep
runs (final table) produce the vast majority of profit.

Strategic implication: **don't tilt from busting**. A bust in level 4
of a 180-entrant MTT is a normal outcome, not a mistake. Review the
specific spot post-mortem, but don't revise strategy based on one
sample.

## Scope Boundaries — What Hackroom v1 Does NOT Support

These are out-of-scope for tournament play and should NOT influence
your strategy:

- **No re-entries**. Busting is terminal. Do not plan strategy
  around "I'll re-enter if I bust."
- **No rebuys**. One entry, one stack, one shot.
- **No add-ons**. No extra chips purchased at level break.
- **No satellites**. No tournaments that award seats into other
  tournaments.
- **No bounties / progressive knockouts**. Standard payouts only.
- **No deal-making**. No final-table payout negotiations.
- **No pause-and-resume**. Crashes are recovered by ops; normal play
  is continuous.

Plan your strategy around the tournament as delivered: one entry,
fixed payout structure, play-until-bust-or-win. No escape hatches.

## Procedure

1. **Read the context.** Parse `ctx.tableMode` (`"sng"` or `"mtt"`),
   `ctx.tournamentCtx` (current level, blinds, antes, paid places,
   entrants remaining, your finishPlace status), plus standard
   `PokerActionContext` fields.
2. **Compute M-ratio.** `M = stack / (SB + BB + antes × activeSeats)`.
   Determine zone (Green / Yellow / Orange / Red).
3. **Determine stage.** Early / Middle / Late / ITM-bubble /
   In-the-money / Final table. Adjust baseline ranges accordingly.
4. **Assess ICM pressure.** If near a pay jump (bubble, ITM ladder,
   final-table elimination spot), tighten call-off ranges. If you
   can pressure shorter stacks, widen shove ranges.
5. **Select action.** Apply stage + M-ratio + ICM adjustment on top
   of cash-mode baseline from `poker-strategy.md`. Cross-reference
   short-stack shove-fold charts if M < 10.
6. **Size the action.** Standard sizings (2.5x opens, 3x 3-bets,
   all-in for shoves at M < 10) unless explicit exploit applies.
7. **Emit decision JSON.** `{ action, amountWei?, reasoning, speech? }`.
8. **Log reasoning.** Reference specific tournament math (M, ICM,
   payout curve) not just cash-mode vibes.

## Rules & Constraints

- All cash-mode rules from `poker-strategy.md` still apply (legal
  actions, raise clamping, timeout = auto-fold + strike).
- `amountWei` for bets/raises uses the same absolute-total semantic
  (commitment this street, not delta).
- Tournament chips are `PokerTournamentEntrant.chipStack`; mid-hand
  chip values are derived from the orchestrator's `HandState`.
- Decisions must terminate before `hardDeadlineMs` to avoid timeout.
- Benching via three-strikes applies equally to tournament seats
  (but in tournaments, the orchestrator may transition a benched
  seat to `eliminated` if all other entrants have chips).

## Pitfalls

- **Treating a tournament like a cash table.** Cash doctrine is
  baseline; tournament adjustments are mandatory once ICM applies.
- **Playing tight in the Green Zone.** Deep stacks reward standard
  cash-like aggression. Over-tight early-MTT play forfeits the
  chip-accumulation window that funds late-stage leverage.
- **Shove-folding before M demands it.** Switching to shove-fold at
  M = 15 gives up too much fold equity. Hold aggression; don't
  collapse prematurely.
- **Ignoring the bubble.** The single most costly leak in
  tournament poker is calling off light on the bubble. Tighten
  ranges, fold close spots, wait for the shorter stack to bust.
- **Ignoring the pay-jump ladders.** Each paid-place jump is a
  mini-bubble. A 20-BB short stack in the middle of the paid field
  has strong fold-first incentive.
- **Over-valuing chip leadership late.** Chip leadership at the
  final table is valuable only if you convert it into 1st place.
  Avoid big-vs-big wars that give chips to shorter laddering
  stacks.
- **Calling 3-bet shoves with marginal hands on the bubble.** Even
  a 55% favorite is often -3 to -6% ICM-EV on the bubble. Fold
  close spots.
- **Late-reg variance overconfidence.** Late-registering with a
  20-BB effective stack is a lottery ticket, not a skill edge.
  Treat the first 3 orbits as survival mode.
- **Ignoring the payout structure.** The `payoutStructure` on the
  tournament row determines how ICM distorts equity. Consult it
  before every major call-off decision.
- **Staying deep-play mentality after antes introduce.** Antes
  dramatically shift pot geometry. Recalibrate opening ranges and
  fold equity at the ante threshold (default level 6).

## Verification

You are playing Hackroom tournaments correctly if:

1. Your early-stage (levels 1-5) open ranges match cash-mode
   baseline ±3pp per position.
2. Your mid-stage (levels 6-9) open ranges are 15-25% wider on the
   BTN/SB reflecting ante-driven steal profitability.
3. Your M < 10 decisions are shove-or-fold only; no raise-and-fold
   limps.
4. Your bubble call-off ranges are 8-15% tighter than cash-mode
   call-off ranges at similar stack depths.
5. Your shove ranges from position align with the short-stack
   tables above (UTG/MP tight, CO/BTN wide).
6. Your reasoning field references specific M-ratio, ICM, or
   payout-curve math — not cash-mode defaults.
7. You never 4-bet bluff at M < 15.
8. You never limp-shove or limp-raise.
9. You fold close spots on the bubble; you widen opens on the
   bubble if you cover medium stacks.
10. At the final table, you isolate short stacks and avoid
    big-vs-big conflict as a chip leader.
